Friday, November 22, 2013

Mobile Technology

Educational Technologies Blog



The iPad is a tablet style computer that can connect to the Internet through wifi or a cellular type connection.  I have chosen the iPad as a mobile learning technology because I use the iMac at work, I have an iPhone and I also have an iPad Mini.  With these devices you are able to use iCloud so you can access items from one device to the other.  If you have pictures on your iPhone you can get them on your iPad using iCloud.  I also have a Samsung Galaxy tablet and use Windows 8 on my home laptop.  I am still trying to get used the Windows 8 because I find it somewhat confusing.  Therefore, my choice for mobile learning is the iPad.  With that being said, I have chosen two websites that I would integrate into my classroom that I believe could enhance adult learning.


“Socrative is a smart student response system that empowers teachers by engaging their classrooms with a series of educational exercises and games.”  I chose this site because it is an interactive way for teachers to quiz students and for students to get immediate results.  Socrative allows teachers to design their own quizzes or to import quizzes from other locations. Students then join the class by entering the teacher’s classroom number and the students use their smart phone or tablet in order to take the quiz.  The results are tallied and appear on the teacher site as an excel file.   Socrative also includes a game called Space Race.  Teams of students compete against each other as they answer questions to see who can complete the race first.   Another feature on the site is called exit tickets.  This is a way to check your student’s grasp of the subject matter that you worked on throughout the class.  Each day the teacher can set up a scheduled exit ticket, for example, to be available the last 5 minutes of class.  Before the students leave they fill out a ticket on their mobile device that answers, “Today I learned… and Tomorrow, I need….”  The responses from the students are again put together in a report for the teacher’s review.  I think this is an excellent way to get quick feedback from your students and really find out what they are taking away from class each day.  It is also a good way for the students to relay what they may be struggling with and what items they need help with or maybe just further explanation.            As an educator, I would use this entire site.  I think every feature could be useful and I love the idea of group work playing Space Race.


“Educreations is a global community where anyone can teach what they know and learn what they don't.”  I love this website!  I think this is the neatest idea and what a fun way to teach and to learn!!  Teachers can create lessons and their students can play them on their Mac or PC or on the Educreation App on their iPad.   I think this is a wonderful idea for distance learning.  Teachers are able to record their lectures as well as use the whiteboard.   
I think the best part about this site is that if educators use it for their students, the students can go back at anytime and replay the lesson.  I know everyone has probably had a class where they were taking notes and trying to follow the lecture and either forgot to write something down or wrote something down and don’t remember what it means or why it was relevant.  Through this website, all those types of problems could be solved. In addition, there are lessons on the site on a variety of subjects for students to browse.

Friday, November 15, 2013

Another Link

Helpful links for teachers:

http://www.coolcatteacher.com/dropbox-organization-teachers/#menu

Week 3 Assign 1

Educational Technologies Blog


Facebook is a social networking site where people go to connect with friends, family, co-workers, and fellow students.  I am a firm believer in the world of Facebook and what it has to offer.  I use it every day to stay in touch with my friends.  The reason I chose Facebook is because I believe it is very easy to use and I have witnessed the learning power that is available on the site.  Facebook enables people to connect with each other on many different levels.  There are personal pages as well as the ability to create pages for businesses and groups.  One way I would use Facebook for educational purposes is for a group setting much like the online blackboard in our class.  You can create a private group page that can be used for a classroom and no one can participate in it other than those in the class.  There, students would use the page to share class material and ask questions.  It is a way for students that only meet in class once or twice a week to connect with each other outside of the classroom.  In addition, students could share announcements, links, ideas, thoughts, pictures, etc. with the members of their class and myself.


Twitter is also a social networking site where people go to connect with friends, family, co-workers, and fellow students.  However, the difference between Facebook and Twitter is that Twitter allows people to connect beyond their own social circle.  Twitter is a more extended networking site where people can actually connect with celebrities, sports stars, musicians, and other famous people.  In addition, the way people communicate on Twitter is much more open.  You can view other people’s pages more openly and do not have to “friend” someone in order to see their page.  One way I would use Twitter would be to have my students explore Twitter and see what kind of subjects they can find tweets about and use that information to write reports about their Twitter experiences.   Through the search function it is very easy to search for different interests and get other people’s thoughts and opinions.  We know that wisdom is gained through life experiences and Twitter is a great way to expand one’s knowledge. 
I chose Facebook and Twitter because of the numerous possibilities they offer for reaching out beyond our normal everyday lives and interacting with people that we normally would not speak to face to face or by phone.  I can honestly say that I enjoy using social media and it has helped me connect with old classmates, old friends and distant relatives.  I believe that learning through others is a very important aspect of lifelong learning.  There is always someone out there that is smarter than myself and if that person shares their knowledge on social media, I am able to collect and store that knowledge for my own personal growth.  I enjoy the news and political views that are shared as well as personal stories from other people’s lives.  These are all things that I would like my students to experience also. 
Teaching business classes is the goal that I am working towards.  Both Facebook and Twitter offer special site features for business advertising.  I think this is an important feature that I would bring into my classroom and share with my students.  As a business person, anytime you can get free advertising for your business you have to take advantage of it.  Social media is one of the best ways to get your products in front of several people with just the click of the mouse and you can do that without even setting up a special page.  All you have to do is post it on your Facebook wall or tweet about it on Twitter.  With so many more people using social media instead of print news, taking advantage of these free sites is one of the best ways to spread the word. 

Helpful Twitter Link for Educators

 Check out this helpful link.  Tips to using Twitter for educational purposes.



http://www.edutopia.org/blog/twitter-expanding-pln

Friday, November 8, 2013

Testing

Testing .... Testing ... Please for the love of puppies.... I hope I finally have this figured out! 





(Meet Beau and Daisy when they were sweet innocent puppies!  Now they are super-hyper-jumping bean-dogs!  But they are my babies!)

Educational Technologies

Week 2 Assign 1 - Educational Technologies


Teaching Business – All fun and games?

 

Gaming, gamification, game-based learning, it doesn’t matter which term we use, the truth is, we are surrounded by technology that allows us to participate in a multitude of different games any time day or night.  From the time we are toddlers we learn to play games.  Games play an important part of development through our adolescence and teenage years. Some people may believe that games are for kids. I am not one of those people.  I believe that people should embrace game playing their entire lives.  Games keep us entertained, they help us learn numerous skills, they keep our brains active, they increase our desire to succeed and the list goes on and on. So why should we ever quit playing games?  I don’t think we should and statistics are showing that the average age group of game players is older than some might think.   As of May 2012, according to the Entertainment Software Association:

  • The average gamer is 37 years old and has been playing for 12 years. Eighty-two percent of gamers are 18 years or older.
  • Forty-two percent of all players are women and women over age 18 are one of the industry's fastest growing demographics.
  • Today, adult women represent a greater portion of the game-playing population (37 percent) than boys age 17 or younger (13 percent).
  • Twenty-nine percent of game players are over the age of 50, an increase from 9 percent in 1999. This figure is sure to rise in coming years with nursing homes and senior centers across the nation now incorporating video games into their activities.
  • Sixty-five percent of gamers play games with other gamers in person.
  • Fifty-five percent of gamers play games on their phones or handheld device (Brink, 2012)

With statistics like these, it is obvious that games are not just for kids anymore.  With smart phones and tablets becoming basic household staples, older age groups are becoming more and more familiar with electronic gaming.  That is why I think gamification should play an integral part of adult education.  The technology is out there so why not use it?

One thing that really stuck with me when I walked for my MBA graduation ceremony was the fact that the color of our hoods for business degrees was drab.  Seriously – drab.  I didn’t even know that was considered a real color.  But yes, the color was drab.  My first thought was, there are sixty-four crayons in a big Crayola box and they couldn’t come up with any other color than drab?  Business is not drab!  It’s fun and exciting and there are challenges and problem solving and customer service issues.  How can the color representing business be drab?  Business is what makes our economy work.  Business is how we earn livings.  It is not drab!

Since obtaining my MBA, I have had a desire to teach online classes to students in the business field.  Having ownership in a successful small business and spending nearly three quarters of my life in customer service, business administration and management is something that I am truly passionate about.  I believe that small business owners play a crucial part in our society and teaching others about the inner workings of the business world is something I sincerely wish to pursue. 

My goal is to make learning fun and interactive for my students.  From my own educational experiences I feel that learning is much easier and retention of information is much higher if the learning material is memorable and holds the students attention.   Obviously, I cannot deliver all of my learning material in game form, but there are definitely games out there that are educational that I can apply in my business classes.  Two games I would like to use in my classroom are Capitalism II and MIT’s Management Flight Simulators.  I chose these two games because they are interactive and they put the student in real life business situation where they are given the chance to make business and management related decisions.  They are also shown the benefits and consequences of their decisions.  The following is a brief description of the games.

 

Capitalism II              


Capitalism II is a game that I would definitely use in my class.  Capitalism II is offered on the Internet as a PC game.  This is a strategy-based game that allows student to interact in a simulated business environment.  The main features of the game are: 

  • Students assume the roles of top managers of a company
  • They must identify and evaluate market opportunities, formulate business plans and execute them to achieve results.
  • They have to make decisions in such business areas as marketing, sales, pricing, manufacturing, hiring, capacity planning, inventory management, research and development.
  • Students are given a specific set of business or financial goals to meet.
  • They have to face the consequences of their decisions.
  • So students must think hard about each decision they are going to make.
  • During the process, they also learn the essentials of leadership and team building (Brink, 2012)

 

 

 

Massachusetts Institute of Technology


MIT Sloan has long been a pioneer among business schools when it comes to action learning—creating real-world applications of classroom knowledge. Management flight simulations are the latest such application. These innovative and interactive tools create a virtual world in which students explore and participate in the critical management issues facing a range of industries and organizations.  Students who participate in a simulation can see the immediate consequences of their decisions and learn what it’s truly like to juggle competing priorities amidst a constant influx of information. (Learning Edge, 2012). 

 

Another multimedia tool I would like to use in my classroom is web videos.  In addition to gamification, videos can help students learn and present them with memorable information.  "A lot of students these days expect information to be presented in a flashy, entertaining way, so videos can help draw them in," says Larry Sanger, executive director of WatchKnowLearn, a site that collects education-related videos. High school student Patrick Greaney still remembers a photosynthesis video he watched in class at Whittier Regional Vocational Technical High School, in Haverhill, Massachusetts, that featured a catchy tune. "The song stuck in my head and made me remember the process better," he recalls (Hillner, 2012).  Two video sites I would like to incorporate into my classroom are YouTube and MIT’s case studies. 


The teaching case studies available on LearningEdge, which fall under the headings of entrepreneurship, leadership/ethics, operations management, strategy, sustainability, and system dynamics, are narratives that facilitate class discussion about a particular business or management issue. Teaching cases are meant to spur debate among students rather than promote a particular point of view or steer students in a specific direction (Learning Edge, 2012).

 

You Tube – Business Lessons


There are over 3.5 million videos that fall under the search of Business Lessons on YouTube.  Obviously that many videos fall under the category of information overload. However, the way I would use both MIT and YouTube would be to ask my students to pick either a case study or a prominent business figure and write a report about the business lessons they learned after watching the videos.

I did this type of assignment during my MBA classes and found it to be very interesting.  Many times when students are locked down to their text books and they are only learning about business theories and financial statistics, the work can become very monotonous.  Stepping outside the classroom and allowing students to see and hear from successful business people and see their lessons in action, it brings their textbooks to life and reminds them that the theories they are studying will someday apply to their careers in business.

 

Brink, J. (2012, May 6). Game-based learning for the corporate world. Retrieved November 7, 2013, from http://www.trainingmag.com/content/game-based-learning-corporate-world

Hillner, J. (2012, February 22). How to use online video in your classroom. Retrieved November 7, 2013, from http://www.edutopia.org/youtube-educational-videos-classroom

Learning Edge. (2012). Retrieved November 7, 2013, from https://mitsloan.mit.edu/LearningEdge/simulations/Pages/Overview.aspx?home